What this benchmark measures
The workload renders a real-time volume shader scene and records FPS, frame time, rendering API, device type, preset, and browser environment. It is designed for browser graphics performance, not a full replacement for native game or compute benchmarks.
How to compare results fairly
Use the same preset, keep background tabs closed, let the device cool down before testing, and compare against the matching desktop or mobile leaderboard. API labels help separate WebGPU and WebGL2 runs.
Where the result goes
Submitted samples can create public result pages and contribute to live GPU benchmark rankings when they pass quality checks. Low-quality, unstable, or duplicate samples should not be treated as leaderboard-grade evidence.