Volume Shader GPU Benchmark

    Welcome to Volume Shader BM (Benchmark) - a browser-based GPU performance testing tool that measures your graphics card capabilities through real-time 3D volumetric rendering. Test your GPU with WebGL volume ray marching, analyze FPS metrics, and compare results with thousands of users worldwide. No installation required.

    Mode: standard • API intent: auto • Device intent: auto

    Volume Shader BM (Benchmark) is an advanced WebGL-based GPU performance testing tool that uses real-time 3D volume ray marching to measure graphics card capabilities. Unlike traditional synthetic benchmarks, our test involves complex Mandelbulb fractal calculations that stress-test your GPU's shader processing units.

    How Volume Ray Marching Works

    Volume ray marching traces rays through 3D mathematical space to render volumetric fractals. Each pixel on your screen represents thousands of parallel calculations, testing your GPU's ability to handle complex shader workloads similar to those found in modern games and creative applications.

    Why This Matters for Real-World Performance

    Volume shader performance directly correlates with gaming frame rates, 3D rendering speed, and scientific visualization capabilities. Graphics cards that excel at volume ray marching typically perform better in ray tracing, compute shaders, and other advanced GPU workloads.

    Understanding Your Results

    The benchmark measures FPS (frames per second), frame times, and stability across different quality presets. Higher FPS indicates better performance, while stability scores show consistency across multiple test runs. Use these results to compare GPUs and optimize your graphics settings.

    Benchmark scene

    Scene registry is visible now; only Fractal SDF is runnable in this MVP slice.

    1 scenes

    Environment & Performance

    Performance Metrics

    FPS (avg): 0
    Frame (ms): 0
    FPS min: 0
    FPS max: 0

    How to Use

    • •Select a preset (start with Ultra Low on modest devices)
    • •Adjust Iterations, Step Size, and Resolution to target steady frame time
    • •View GPU stats in the canvas overlay or the Controls panel
    • •Export results to CSV for comparison
    • •Close other applications for accurate results

    How the Volume Shader Benchmark Works

    This benchmark ray-marches a Mandelbulb fractal in a WebGL fragment shader. Each pixel traces a ray through 3D space and evaluates the fractal kernel to detect surface intersections. The camera continuously orbits to provide a consistent workload.

    Kernel Iterations

    Controls fractal detail. Higher = more detail but slower.

    Step Size

    Sampling stride along the ray. Higher = faster but coarser.

    Resolution Scale

    Renders at scaled resolution. Higher = sharper but heavier.

    Understanding Your Results

    FPS (Average)

    Higher is better. Average frames per second.

    Frame Time (ms)

    Lower is better. Time to render each frame.

    FPS Min/Max

    Stability indicator. Closer together = steadier performance.

    Want Advanced Testing?

    Try our sustained benchmark for detailed thermal analysis and professional metrics.

    Try Sustained Benchmark →

    Data Collection & Privacy

    Anonymous Data Collection: When you submit benchmark data, we collect only anonymous performance metrics and system information to help improve GPU compatibility and performance insights for the community.

    Data We Collect

    • • GPU model name and WebGL capabilities
    • • Performance metrics (FPS, frame time)
    • • Test configuration settings
    • • Screen resolution and browser info
    • • Benchmark session timestamp

    Data We Don't Collect

    • • Personal identifiers or user accounts
    • • IP addresses or location data
    • • Browser history or tracking cookies
    • • System serial numbers or unique IDs
    • • Any personally identifiable information

    All data submission is voluntary and anonymous. Your exported CSV/JSON files remain completely private on your device.

    Important Notes

    • • Close other applications for accurate results
    • • Ensure your GPU drivers are up to date
    • • The test may cause your GPU to heat up
    • • Results may vary based on system configuration
    • • Use the same preset across devices for fair comparison
    Volume Shader LogoVolume Shader

    Free browser-based GPU benchmark tool with WebGL 3D volume rendering

    Product

    • GPU Test
    • How to Use
    • Device Results

    Resources

    • Features
    • How it Works
    • FAQ
    • WebGL Docs
    • WebGL Tutorials

    Quick Links

    • Home
    • Privacy Policy
    • GitHub
    • Professional Volume Benchmark
    • WebGL Reddit
    • 3D Graphics Forum

    Friendly Links

    • Upscalio Pro
    • MuseImage
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    GPU Performance Test • WebGL Compatible • Browser-based Benchmarking