A browser-first benchmark
The test focuses on real browser graphics performance rather than synthetic native-only workloads. It captures the practical path users experience in web apps, shaders, visualization tools, and interactive 3D pages.
Volume Shader BM measures how your browser, graphics API, GPU driver, and device thermals handle a sustained shader rendering workload.
The test focuses on real browser graphics performance rather than synthetic native-only workloads. It captures the practical path users experience in web apps, shaders, visualization tools, and interactive 3D pages.
Results are most useful when grouped by preset, device type, GPU model, browser, and rendering API. The leaderboard separates mobile and desktop classes so phone scores are not mixed with PC scores.
A valid submission can produce a public result page with environment details and benchmark metrics, making it easier to share a run without relying on screenshots alone.
Yes. The benchmark runs in a modern browser with WebGL2 support, and supported browsers can also expose WebGPU paths.
Browser benchmarks include browser engine, graphics API, sandboxing, and power-management behavior, so they answer a different question from native tools.