WebGPU benchmark

    WebGPU Benchmark for Browser GPU Performance

    Use Volume Shader BM to stress shader throughput in the browser, label results by rendering API, and compare scores against live GPU benchmark rankings.

    Start WebGPU-capable testRead methodology

    Comparison intent

    Best for users who want to check whether their browser and GPU stack can run modern WebGPU-style workloads without installing a native app.

    Open related leaderboard
    WebGPU availability depends on browser, operating system, adapter, and flags. When WebGPU is unavailable, Volume Shader BM keeps the run comparable by using the WebGL2 path and labeling the API.

    What this benchmark measures

    The workload renders a real-time volume shader scene and records FPS, frame time, rendering API, device type, preset, and browser environment. It is designed for browser graphics performance, not a full replacement for native game or compute benchmarks.

    How to compare results fairly

    Use the same preset, keep background tabs closed, let the device cool down before testing, and compare against the matching desktop or mobile leaderboard. API labels help separate WebGPU and WebGL2 runs.

    Where the result goes

    Submitted samples can create public result pages and contribute to live GPU benchmark rankings when they pass quality checks. Low-quality, unstable, or duplicate samples should not be treated as leaderboard-grade evidence.

    FAQ

    Is this a native WebGPU benchmark?

    No. It runs in the browser. That makes it useful for real browser GPU behavior, but native tools may expose lower-level driver and hardware details.

    Why might WebGPU fall back to WebGL2?

    Browsers gate WebGPU by platform support, driver safety, and adapter availability. A fallback run is still useful as long as the API label is preserved.

    Useful next steps

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